How do I paint my iRacing cars?
Before painting a custom car, please read theiRacing.com Custom Paint Policy
Painting Your iRacing Car:
There are three main ways or avenues to paint your car for iRacing.
1) iRacing Built In Web-Based System
The primary, easiest and most accessible method is via iRacing’s built-in web-based system which can be found here:
This web-based system allows users to select from a pre-defined list of patterns and colors and then apply those selections to their car. You can change your paint scheme as many times and whenever you want. Just remember to save it by simply pushing the save button.
2) Custom Paint Scheme Created Outside iRacing and by a Third Party
From Trading Paints you can upload your own custom scheme, or download other drivers’ cars on the iRacing service so that you can see their custom schemes while racing. There are instructions on Trading Paints to help with this process.
Another resource for custom Paint Schemes is the iRacing forums. You can request a custom scheme to be created for you by fellow iRacers who are also artists. You can do this from our painting sub forum in the iRacing forums:
Please note that some artists charge for their time creating schemes, while others do it for the love of the art!
3) Custom Paint Scheme Created Outside iRacing by You
The way the custom paint system works is that when you run a car in a race or test session, the simulator will create a folder in your documents\folder. So after you run the Chevrolet SS – Gen 6 car for the first time the following folder will show up:
The type of tga file (car, helmet, suit, decal) _your Customer ID number.tga
So for the above mentioned Chevrolet Chevy SS, you would name it like this if your iRacing Customer ID number is 34565:
A suit would be:
Helmets and suits are placed in the root \Documents\iRacing\paint folder. They don’t have their own folder like the cars do.
You can find your account id by clicking on My account at the top of the members page:
The cars can be 1024 x 1024 or 2048 x 2048 pixels in size. The suits and helmets are 512 x 512. If they are the wrong size they are ignored.
Some cars have contingency logos and other details that can be removed from the car using a special decal texture. This texture is a 32-bit tga that tells the sim what to allow to appear on the car from the "Turn off before Exporting TGA” section of the PSD file. To use a decal texture on your car to remove or add items that normally can’t be edited, add a 32-bit tga file with an alpha channel the car folder you wish to edit. So with the previously mentioned Chevrolet Chevy SS, you would add a decal file to the \Documents\iRacing\paint\stockcars chevyss folder. The file would be named:
The alpha channel is used by the simulator to determine what should and shouldn’t show up from the decal tga. White allows an item to show up, black will hide an item. Please note that some items on a car cannot be removed, even if a decal tga is used due to licensing or other issues. As with other custom schemes, other users won’t be able to see a decal tga or custom car scheme unless they also have your files on their local machine.
You can download all the current templates HERE and click the Download Car Templates button. Or log into iRacing and go to Account...Customize Paine Schemes...Customize Car(s) and click the Download Car Templates button.
|Posted by: Shannon Whitmore - Wed, Jan 20, 2010 at 9:56 PM. This article has been viewed 51677 times.|
|Online URL: http://faq.iracing.com/article.php?id=112|